Stereo sound and Surround sound are mutually exclusive. Multiplayer and Online play are mutually exclusive. Īll features available to put in your Custom Console are based on your researched technologies.Īll graphics versions are mutually exclusive except for Advanced Stereoscopic 3D. The sales of your console, however, will progressively result in less money as time goes on (possibly because everyone either has lost interest in it or that everyone has one). Making games specifically for your custom console can result in its sales and marketshare rising, meaning more money for you. To get the most amount of money off your console, research grid and make games of your top 3 biggest audiences i.e #1 RPG #2 Action #3 Simulation.Ī custom console gains income based on its marketshare and your fan base, as well as the features your console consists of and its quality assurance budget. With all features and full quality assurance, the console will cost $154 Million to produce. The cost for the production of the console is dependent on the amount of quality assurance put into (full quality assurance will cost $30 Million, but will reduce the broken consoles in backlog), as well as the number of compatible features installed. Then your previous console will be taken off the market.ĭeveloping a custom console can be very expensive, starting from $11 Million and reaching slightly over $150 Million. You will consistently receive income from the console until a new console is released. The lower the slider, the more repairs will be sent in by customers, and so long term profit may suffer. When developing a custom console, it is important to note that the Quality Assurance Budget slider when creating your console is relative to the quality. There is no development fee for the console. AAA games should be developped with 3D. Large games should be developped with 2D Graphics V4+ and 3D Graphic V3+. The Hardware Lab will do this, if it has a high enough budget. Developing games isnt just by adjusting sliders.These data are a part of 'the good way', but please follow these instructions before continue reading : - Dont develop two games in a row with the same Topic / Genre combination. Once your console is released, you will need to repair any broken consoles, or your fans will stop buying and using it. It takes up to 4000 hardware points to build a console. If you have not researched a technology, you cannot put it into your console. Graphics, Engine, some Gameplay (any accessories and Achievements), and Sound are the technologies that affect your console. You can choose the console's look (between a few options with recolors), its name, its quality assurance budget, and the technology that goes into it. A console can cost upwards of $100 Million to develop, with support running between $30K to $3M a month. Once you have a Hardware Lab as well as the Hardware R&D research, you can design your own console.
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